2022-09-12发表2023-01-10更新游戏开发几秒读完 (大约93个字)Unity 定时器🎮 定时器 关键在于如何去理解Time.deltaTime【时间的流逝】🥁 12345678910111213141516171819202122232425262728293031using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SocialPlatforms;public class Emitter : MonoBehaviour{ public GameObject cube; public GameObject[] emitter; public Material[] cubeMaterials; public float timer = 1.0f; void Start() { } // Update is called once per frame void Update() { timer -= Time.deltaTime; if (timer < 0) { Vector3 cubePosition = emitter[Random.Range(0, 4)].transform.position; Instantiate(cube); cube.transform.position = cubePosition; cube.GetComponent<MeshRenderer>().material = cubeMaterials[Random.Range(0, 4)]; timer = 2.0f; print("1"); } }} Unity 定时器https://www.llbwy.com/2022/09/12/Unity 定时器/作者凯发布于2022-09-12更新于2023-01-10许可协议#C#